ivanstef
10-30-2009, 14:17
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 240;
var radiusY:Number = 110;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
var speed:Number = 0.05;
var perspective:Number = 60;
var home:MovieClip = this;
var tooltip:MovieClip = this.attachMovie("tooltip", "tooltip", 10000);
tooltip._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes = this.firstChild.childNodes;
numOfItems = nodes.length;
for (var i=0;i<numOfItems;i++)
{
var t = home.attachMovie("item", "item"+i, i+1);
t.angle = i * ((Math.PI*2) / numOfItems);
t.onEnterFrame = mover;
t.toolText = nodes[i].attributes.tooltip;
t.icon.inner.loadMovie(nodes[i].attributes.image);
t.r.inner.loadMovie(nodes[i].attributes.image);
t.icon.onRollOver = over;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
}
function released()
{
getUrl ("http://www.abv.bg");
}
function over()
{
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height / 2;
home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
home.tooltip._alpha = 100;
}
function out()
{
home.tooltip.tipText.text = "";
delete home.tooltip.onEnterFrame;
home.tooltip._alpha = 0;
}
function moveTip()
{
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height / 2;
}
xml.load("icons.xml");
function mover()
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
this.angle += this._parent.speed;
var s:Number = (this._y - perspective) / (centerY + radiusY - perspective);
this._xscale = this._yscale = s * 100;
this.swapDepths(Math.round(this._xscale + 100));
}
this.onMouseMove = function()
{
speed = (this._xmouse - centerX) / 5000;
}
Някой знае ли как да накарам onRealise за извикват отделен сайт за всяка отделна картинка...
var numOfItems:Number;
var radiusX:Number = 240;
var radiusY:Number = 110;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
var speed:Number = 0.05;
var perspective:Number = 60;
var home:MovieClip = this;
var tooltip:MovieClip = this.attachMovie("tooltip", "tooltip", 10000);
tooltip._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes = this.firstChild.childNodes;
numOfItems = nodes.length;
for (var i=0;i<numOfItems;i++)
{
var t = home.attachMovie("item", "item"+i, i+1);
t.angle = i * ((Math.PI*2) / numOfItems);
t.onEnterFrame = mover;
t.toolText = nodes[i].attributes.tooltip;
t.icon.inner.loadMovie(nodes[i].attributes.image);
t.r.inner.loadMovie(nodes[i].attributes.image);
t.icon.onRollOver = over;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
}
function released()
{
getUrl ("http://www.abv.bg");
}
function over()
{
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height / 2;
home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
home.tooltip._alpha = 100;
}
function out()
{
home.tooltip.tipText.text = "";
delete home.tooltip.onEnterFrame;
home.tooltip._alpha = 0;
}
function moveTip()
{
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height / 2;
}
xml.load("icons.xml");
function mover()
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
this.angle += this._parent.speed;
var s:Number = (this._y - perspective) / (centerY + radiusY - perspective);
this._xscale = this._yscale = s * 100;
this.swapDepths(Math.round(this._xscale + 100));
}
this.onMouseMove = function()
{
speed = (this._xmouse - centerX) / 5000;
}
Някой знае ли как да накарам onRealise за извикват отделен сайт за всяка отделна картинка...